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Game Architecture and Programming

Radha Shankarmani, Saurabh Jain, Gaurang Sinha

ISBN: 9788126528875

280 pages

eBook also available for institutional users 

INR 819

For more information write to us at: acadmktg@wiley.com

Description

Game Architecture and Programming introduces readers to the technologies and software engineering practices used in the game industry today. It helps readers learn the basics of creating a PC game based on DirectX. The topic is effectively branched into two parts: game architecture and game programming. The examples and programming codes are practical and interesting to implement, hence providing a very engaging readership experience. It expects the reader to be familiar with C and C++ programming and have a very basic understanding of Windows programming. Once done, the readers will be able to build their first game on Windows by writing their own graphics and logic engine.

Part A Game Architecture

1. Core Game Design

1.1 Introduction

1.2 Game design principles

1.3 Game design process

1.4 Build the concept

1.5 Creating the game specification

1.6 Gameplay in detail

1.7 Gameplay specification

Summary

Key Terms and Concepts

Review Questions

Assignment

2. Initial Design

2.1 Introduction

2.2 Game and hardware abstraction

2.3 The problem domain

2.4 Tiers of game architecture

2.5 Tokenization

Summary

Key Terms and Concepts

Review Questions

Assignments

3. Technical Aspects of Game Design

3.1 Introduction

3.2 The state of the art

3.3 Blue-Sky research

3.4 Reinventing the wheel

3.5 Use of object technology

Summary

Key Terms and Concepts

Review Questions

Assignments

4. Building Blocks

4.1 Introduction

4.2 Game development issues

4.3 Core groups in soft ware factory and their interactions

4.4 Reusability in soft ware

Summary

Key Terms and Concepts

Review Questions

Assignment

5. Initial Architecture Design

5.1 Introduction

5.2 Architectural styles

5.3 The tier system

5.4 Architecture design

5.5 Applying tier-based approach to architecture design

Summary

Key Terms and Concepts

Review Questions

Assignments

6. Development

6.1 Introduction

6.2 The development process

6.3 Code quality

6.4 Coding priorities

6.5 Debugging and module completion

6.6 The seven golden principles of effective design

6.7 Five important aspects in game development

6.8 The three lead balloons

Summary

Key Terms and Concepts

Review Questions

Assignments

Programming Assignments

Part B Game Programming

7. Technologies

7.1 Introduction

7.2 Deviation from normal programming

7.3 Available game platforms

7.4 Game display technologies

7.5 DirectX and OpenGL

7.6 Tools for game development

7.7 Display systems

7.8 Game engines

7.9 User interface

7.10 Resource caching

7.11 The main loop

Summary

Key Terms and Concepts

Review Questions

8. Design Practices

8.1 Introduction

8.2 Some standard design practices in game development

8.3 Memory and its types

8.4 Optimizing memory access

8.5 Memory alignment

8.6 Virtual memory

8.7 Memory-mapped files

8.8 Naked and smart pointers

8.9 Game scripting languages

Summary

Key Terms and Concepts

Review Questions

Programming Assignment

9. Building Your Game

9.1 Introduction

9.2 Deciding on project directory structure

9.3 Creating a project in visual studio

9.4 Setting up Visual Studio build options

9.5 Source control

9.6 Popular source control soft wares

9.7 Source control best practices

9.8 Game build process

Summary

Key Terms and Concepts

Review Questions

10. User Interface Programming and Input Devices

10.1 Introduction

10.2 Getting the device state

10.3 Recommended practices while working with the mouse

10.4 Working with the keyboard

10.5 User interface components

10.6 More control properties

Summary

Key Terms and Concepts

Review Questions

Programming Assignment

11. 2D Drawing and DirectX

11.1 Introduction

11.2 Setting up Visual Studio to work with DirectX

11.3 Graphics hardware

11.4 2D drawing using DirectX

11.5 2D drawing concepts

11.6 Sprites

11.7 Graphic file formats

11.8 Differences in storage of 16-bit color information

Summary

Key Terms and Concepts

Review Questions

Programming Assignments

12. Initialization and Main Loop

12.1 Introduction

12.2 Initialization

12.3 Initializing game objects

12.4 Game loop

12.5 Cleanup

12.6 Complete Pong game code

Summary

Key Terms and Concepts

Review Questions

Programming Assignments

13. Loading and Caching Game Resources

13.1 Introduction

13.2 Image formats

13.3 Audio formats

13.4 Points to remember while using audio in games

13.5 Points to remember while using video in games

13.6 Resource cache

Summary

Key Terms and Concepts

Review Questions

Programming Assignments

14. 3D Graphics and 3D Engines

14.1 Introduction

14.2 3D graphics pipeline

14.3 DirectX project setup

14.4 Scene graph

14.5 Scene nodes

14.6 Building a 3D scene

14.7 3D middleware

14.8 Creating your own 3D engine

Summary

Key Terms and Concepts

Review Questions

Programming Assignment

Suggested Questions

Appendix A - Game Genre

Appendix B - Game Development Studio Chart

Bibliography

Index

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